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Audio Tools Library (ATL) for .NET

Source code migrated to GitHub starting from 2017/06/14

Get updated code @ https://github.com/Zeugma440/atldotnet

What is ATL .NET ?

Audio Tools Library .NET is the C# port of the original ATL, written in Pascal by the MAC Team (Jürgen Faul, Gambit and contributors).

It is aimed at giving C# developers a native, portable and easy-to-use library to access and read data from various digital audio formats.

As a showcase, I have used ATL.NET as a cornerstone to build Ethos Cataloger, a digital music cataloging software written entirely in C#.

What is NOT ATL .NET ?

Audio Tools Library .NET is not :
  • a standalone application : it is a library aimed at being used by developers to build software
  • an audio file tagger : it only reads data
NB : I'm currently playing with experimental classes aimed at securely creating, editing and removing metadata (tags). It might take some time to stabilize, since altering audio files needs thorough testing
  • an audio music player : it gives access to various properties and metadata (see below for the comprehensive list), but does not process audio data into an audible signal

Why open source ?

ATL has been open source since its creation. The ATL 2.3 source written in Pascal language is still out there on Sourceforge !

By publicly sharing the result of their work, the MAC team has helped many developers to gain tremendous time in creating audio tools.

As a fellow audiophile and developer, I'm proudly extending and improving their initial contribution to the open source community.

Why would I want to use ATL while TagLib is out there ?

  • ATL is a fully native C# implementation, which makes portability trivial if your app is already based on .NET or Mono frameworks
  • ATL features a flexible logging system which allows you to catch and record audio file reading/writing incidents into your app
  • ATL features Playlists and Cuesheets readers


How to use it ? Which platforms and .NET/Mono versions does ATL run on ?

Please refer to the Code snippets section of the Documentation

What kind of data can ATL actually read ? From which formats ?

  • Supported audio formats and tagging standards :
NB1 : Empty cells mean "not applicable for this audio format"
NB2 : All metadata is read according to Unicode/UTF-8 encoding when applicable, which means any "foreign" character (japanese, chinese, cyrillic...) will be recognized and displayed properly

Audio format Extensions ID3v1.0-1.1 support ID3v2.2-2.4 support APEtag 1.0-2.0 support Format-specific tagging support
Advanced Audio Coding, Apple Lossless (ALAC) .AAC, .MP4, .M4A yes yes yes yes
Audio Interchange File Format .AIF, .AIFF, .AIFC yes yes
Digital Theatre System .DTS
Direct Stream Digital .DSD, .DSF yes
Dolby Digital .AC3 yes
Extended Module .XM yes (2)
Free Lossless Audio Codec .FLAC yes yes
Impulse Tracker .IT yes (2)
Musical Instruments Digital Interface .MID, .MIDI yes (1)
Monkey's Audio .APE yes yes yes
MPEG Audio Layer .MP1, .MP2, .MP3 yes yes yes
MusePack / MPEGplus .MPC, .MP+ yes yes yes
Noisetracker/Soundtracker/Protracker .MOD yes (2)
OGG : Vorbis, Opus .OGG, .OPUS yes
OptimFROG .OFR, .OFS yes yes yes
Portable Sound Format .PSF, .PSF1, .PSF2, .MINIPSF, .MINIPSF1, .MINIPSF2, .SSF, .MINISSF, .DSF, .MINIDSF, .GSF, .MINIGSF, .QSF, .MINISQF yes
ScreamTracker .S3M yes (2)
SPC700 (Super Nintendo Sound files) .SPC yes
Toms' losslesss Audio Kompressor .TAK yes
True Audio .TTA yes yes yes
TwinVQ .VQF yes
PCM (uncompressed audio) .WAV yes
WavPack .WV yes
Windows Media Audio .WMA yes

(1) : MIDI meta events are all written to the track's Comment field
(2) : sample names are all written to the track's Comment field
  • Detected fields
    • Audio data (from audio data) : Bitrate, Duration, VBR, Codec family
    • Metadata (from tags) : Title, Artist, Composer, Comment, Genre, Track number, Disc number, Year, Album, Rating, Embedded pictures
  • Supported playlists formats : ASX, B4S, FPL (experimental), M3U, M3U8, PLS, SMIL (including WPL and ZPL), XSPF
  • Supported Cuesheets formats : CUE

What is the roadmap of ATL.NET ?

  • Being able to create, edit and remove metadata (tags)
  • Support for more video game-specific music formats (.GYM, .VGM)
  • Connectors to other library file formats (iTunes)

Does ATL.NET include code authored by other people ?

ATL.NET is based on :
  • Audio Tools Library 2.3 by Jurgen Faul, Mattias Dahlberg, Gambit, MaDah and Erik Stenborg (code ported from Pascal to C# and refactored)
  • MIDI class 1.5 by Valentin Schmidt & Michael Mlivoncic (code ported from PHP to C# and refactored)
  • CueSharp 0.5 by Wyatt O'Day (original C# class wrapped in CatalogDataReaders)

Last edited Jun 13 at 9:49 PM by Zeugma440, version 36